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Game genie on fceux 2.2.3
Game genie on fceux 2.2.3







Removed speed notification per script reload, if it remained 100%įixes to sound.get() region consistency and frequency/midikey detection for Noise and DPCM channelsĪdded -dumpinput and -playinput functionsĪdded onscreen messages when region changesĪdded debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). Made NTSC filter internal resolution closer to 4:3Īdded external palettes: SONY_CXA2025AS_US.pal, RP2C03.pal (and its versions), Unsaturated-V6.pal no cheats video recording mode - changed video settings - minor fixes and changes. Prescale filter for 2x, 3x and 4x resolutions Fceu-norecording is a fork of fceu emulator. The ROM image may either be the 24592 byte iNES-format image, or the 4352 raw ROM image.

game genie on fceux 2.2.3

The SDL port has been fixed and updated as well.įixed rerecord counting broken outside taseditorįixed mappers: 225, 119, 4, 35, 31, 69, 212, 45Īdded CoolBoy, KS7010, SB200, UNIF 158B, UNIF DRAGONFIGHTER, UNIF BMC-10-24-C-A1, UNIF EH8813A, UNIF HP898F, UNIF F-15, UNIF RT-01, UNIF UNL-KS7017, UNIF BMC-81-01-31-C, UNIF UNL-8-IN-1įixed a bug with FDS flag being always set when converting a FCM The Game Genie ROM image is loaded from the file 'gg.rom' in the base directory the first time Game Genie emulation is enabled and a ROM image is loaded since the time FCEUX has run.

game genie on fceux 2.2.3

Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed).









Game genie on fceux 2.2.3